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解决NPC和怪物僵硬(僵化)最完美的方法

时间:2011-06-05 12:03来源: 作者: 点击:
MOXTVersion: 32 SkinModelPath: configs\mcncc\npc\噩梦\噩梦.SMD OrgColor: ffffffff SrcBlend: 5 DestBlend: 6 OuterNum: 8 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1

MOXTVersion: 32
SkinModelPath: configs\mcncc\npc\噩梦\噩梦.SMD
OrgColor: ffffffff
SrcBlend: 5
DestBlend: 6
OuterNum: 8
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0
BoneNum: 0

DefSpeed: 1.000000
ChannelCount: 0
ChannelCount: 16
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1


中间是特效-复制原文件ECM里的特效过来

CombineActName: 快速移动
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 奔跑
ActStartTime: 0
LoopCount: -1
EventCount: 1
EventType: 102
StartTime: 100
TimeSpan: -1
Once: 0
ChildActName: 奔跑_骑乘_通用
HHName:
IsTrail: 0
TrailSpan: 0
Segs: 0
CombineActName: 慢速移动
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 行走
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 跳跃落
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 跳跃落
ActStartTime: 0
LoopCount: 1
EventCount: 0
CombineActName: 跳跃起
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 跳跃起
ActStartTime: 0
LoopCount: 1
EventCount: 0
CombineActName: 跳跃循环
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 跳跃循环
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 战斗站立
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 战斗站立
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 站立
LoopCount: -1
RankCount: 0
EventChannel: 0
BaseActCount: 2
BaseActName: 站立
ActStartTime: 0
LoopCount: 10
BaseActName: 休闲
ActStartTime: 2675
LoopCount: 1
EventCount: 0
ScriptCount: 0
AddiSkinCount: 0
ChildCount: 0
 

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